01-12-2019, 04:12 AM
(01-10-2019, 01:17 PM)Ben Wrote: i loved bloodborne and dont like the souls game, what disappointed you?
1. The healing system giving you a cap of 20 blood vials and also requiring you to grind for them almost every time you get into a tight spot. The thing I love about souls is that after dying you can get back into the fight immediately. In Bloodborne after a certain point your only option is to farm which also negatively influences how you ration your heals beforehand. Also 20 in the long run is just so fucking much I don't know what the idea there was.
2. The beast archetype making up 80% of the enemy and boss pools. This is extremely subjective like everything else I dislike, but it feels very bland to have so much encounters with things that generally walk on four legs/flail their claws around wildly as their main attack. I like it when enemies have a variety of weapons because that lets you divine their strategy before engaging and because dueling a foe feels better than whacking a dog with a stick.
3. Boss design is mostly annoying. The only fights I like coming back to are guacamole and the wet nurse, possibly shadows of yharnam. Again it's that so many of the bosses are just hairy quadrupeds whose movesets are basically claw swipe, charge and 5 second rampage. This especially grinds my gears because using blood rally against enemies with these attacks is almost impossible. First of all you can't even approach them when they're frenzying and second they're almost unstaggerable. My most hated example which works against the design philosophy of encouraging aggression even further is blood starved beast, who not only occasionally turns his entire body into a hitbox for prolonged periods but also intlicts slow poison, which is twice as fast as dark souls toxic for some reason??? It just turns the match into hide and seek because I definitely don't want to waste time grinding for antidotes.
4. Unsatisfactory and convoluted world design. Huge chunks of the game feel unfinished even very early on. The first boss you encounter is a dead end desipte looking like it's there to stop you from crossing a bridge. After beating Gascoigne you're led to old yharnam which also turns out to be optional if you pay 10000 souls, then hemwick-charnel, also optional, then after three bosses you're meant to backtrack to yarghul, the completing of which teleports you to slime university and mensis,which can also be accessed earlier and where the game basically ends without warning. I'm frustrated by the fact that choosing the false dialogue option with gherman forces you into ng+ with no warning. I was not into bashing my way through the game again just to fight two more bosses.
5. Chalice dungeons. I think it was a bad decision to place so much unique content into a part of the game that's procedurally generated and also requires so much god fricked grinding for materials
All that said, I still like bb better than 95% of games I've played, I just think it's great design elements don't get to shine the way they should

